Super Mario Bros. rendered as a 3D voxel diorama in 3dSen
All games
PC VR AR

Super Mario
Bros.

Nintendo · NES · 1985 · In 3dSen


Watch it played
Via Virtual Desktop Passthrough — Mario on your desk, in your room.

Super Mario Bros. was the first game I tested with 3dSen, and it is still one of the clearest ways to see what the emulator does. World 1-1 is so familiar that the added depth is easy to notice straight away.

In 3dSen, pipes become cylinders with hollow tops, and Piranha Plants sit inside them instead of appearing through a flat rectangle. Brick and question-mark blocks have thickness, Goombas have a front and back, and the castle towers rise out of the background.

The free camera reveals details hidden by the original side view: the layers of clouds, the relative height of the pipes, and the enclosed shape of the underground levels. 3dSen reconstructs that geometry from the NES output frame by frame, in real time.

In VR mode, the Mushroom Kingdom has a clear sense of scale: the flagpole is tall and the pits have real space between their edges. In AR mode via Virtual Desktop Passthrough, World 1-1 becomes a playable miniature on your desk or floor. Every mode keeps the original physics, timing and collision unchanged.


Screenshots
Super Mario Bros. in 3dSen — overworld view
Super Mario Bros. in 3dSen — pipe and Piranha Plant
Super Mario Bros. in 3dSen — castle level
Super Mario Bros. in 3dSen — free camera angle

Ready to play it?

Open your own Super Mario Bros. ROM in 3dSen and play from any angle, on screen, in VR or in AR.