Mega Man 2 rendered as a 3D voxel diorama in 3dSen
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PC VR AR

Mega
Man 2

Capcom · NES · 1988 · In 3dSen


Watch it played
Room-scale VR — the stage stretched out in front of you at human scale.
AR Mode AR demo on TikTok — Virtual Desktop Passthrough, vertical format

Mega Man 2 still scrolls like the original, but 3dSen rebuilds each screen as a 3D voxel scene. You can move close to a corridor, pull back to see more of a stage, or lower the camera to view a row of spikes from the side. Mega Man, the platforms, bosses and moving hazards all have volume.

Each stage keeps its own character in 3D. Metal Man's gears become thick wheels rotating in space, and the Red Devil enemies at the start of Air Man's stage have a clear position and direction. Some elements become full 3D objects while others remain on separate layers. One reviewer wanted to replay the whole game simply to see how each element had been treated.

Camera angle matters in a precise platformer. Tilt too far and jumps or moving hazards can become harder to judge. The same reviewer kept taking damage from an early enemy until he returned the camera to a flatter angle.

In VR, the stage stretches out in front of you at room scale, with platforms, bosses and enemies set at the depths defined by the profile. In AR via Virtual Desktop Passthrough, the same playable diorama sits in your space at miniature scale.

The jumps, boss patterns and weapon choices stay exactly the same. Only the way you see the stage changes.


Screenshots
Mega Man 2 in 3dSen — stage overview
Mega Man 2 in 3dSen — Metal Man stage with gears
Mega Man 2 in 3dSen — boss room
Mega Man 2 in 3dSen — free camera angle

Ready to play it?

Open your own Mega Man 2 ROM in 3dSen and play from any angle, on screen, in VR or in AR.